NothingNothing
=== DESCRIPTION ====
A game for the Kindling Jam with the mystery constraint being: "Nothing can happen twice."
=== CONTROLS ===
- Use the ARROW KEYS to move around.
=== OBJECTIVE ===
- Reach the target (yellow dot) to increase your score.
=== MECHANICS ===
- There is no border. If you leave the canvas you reappear on the other side.
- Score is based on how fast and with how many moves you reach the target.
- Your moves are reset once you hit the target.
- If you run out of moves AND don't reach the target within five seconds you lose.
- The player speed increases indefinitely.
- The target shrinks over time until it has reached a minimum size.
=== CONTRIBUTION ===
You can contribute, suggest changes or report bugs on the public Codeberg Repository since it's published there under the MIT License.
| Updated | 8 days ago |
| Published | 13 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | eriux |
| Made with | p5.js |
| Tags | 2D, Fast-Paced, No AI, Singleplayer |
| Code license | MIT License |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Color-blind friendly |
| Links | Source code |
| Content | No generative AI was used |
Development log
- Published on Codeberg8 days ago
- RELEASE11 days ago


