=== DESCRIPTION ====

A game for the Kindling Jam with the mystery constraint being: "Nothing can happen twice."

=== CONTROLS ===

- Use the ARROW KEYS to move around.

=== OBJECTIVE ===

- Reach the target (yellow dot) to increase your score.

=== MECHANICS ===

- There is no border. If you leave the canvas you reappear on the other side.

- Score is based on how fast and with how many moves you reach the target.

- Your moves are reset once you hit the target.

- If you run out of moves AND don't reach the target within five seconds you lose.

- The player speed increases indefinitely.

- The target shrinks over time until it has reached a minimum size.

=== CONTRIBUTION ===

You can contribute, suggest changes or report bugs on the public Codeberg Repository since it's published there under the MIT License.

Updated 8 days ago
Published 13 days ago
StatusReleased
PlatformsHTML5
Authoreriux
Made withp5.js
Tags2D, Fast-Paced, No AI, Singleplayer
Code licenseMIT License
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
AccessibilityColor-blind friendly
LinksSource code
ContentNo generative AI was used

Development log